Final DOOM is an FPS shooter developed by TeamTNT and the Casali Brothers for Id Software and published by GT Interactive. It released in 1996 for the PC, Mac, and PSX. The game consists of two ...
Designing and developing levels in a game is no walk in the park. That's true even if you're a professional but even more so if you're just getting started. So you can imagine the creativity, hard ...
Romero explains why he made it, and why it was designed to replace E1's boss level. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. When John ...
This article was originally published in our October issue. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. I’ve played, and reviewed, a lot of ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We're pretty sure this is how ...
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