While Oculus has been drumming up its soon to launch Touch VR controller for many months now, the company doesn’t expect motion input to supersede the gamepad gameplay that Rift users are using today.
CCP Games have rolled out a small ‘2017_R3.1’ update this week, enabling work-in-progress support for Oculus Touch. As described on the EVE: Valkyrie website, this attempts to map the gamepad controls ...
While Wii U's single touch screen may seem like a step backwards for gamers used to multi-touch offered by their smartphone screens, Nintendo of America president Reggie Fils-Aime disagrees. The Wii U ...
If you play games on your mobile device, then you’re probably familiar with the sometimes cumbersome and annoying touch screen controls that come along with some of today’s hottest games. Not all ...
The latest update to the Stadia app for Android points to Google’s game streaming service gaining motion controls, a revamped touch gamepad, and more. About APK Insight: In this “APK Insight” post, we ...
The Oculus Runtime version 1.14 began rolling out on April 20th, and with it came support for Touch controllers to be used as a gamepad. This emulation means that a bunch of games that recently only ...
When we briefly got our hands on Valve’s prototype Steam Controller earlier this year, we found the face buttons placed right up against the lip of the circular touch pads more than a little awkward ...
After years of development kits and prototype demos, Oculus finally launched the first consumer version of its Rift VR headset in March. But even as a real product that people could purchase, the ...
The latest update to the Stadia app, version 3.31, includes continued work toward a touch gamepad for Android TV, a new “magic linking” method for controllers, and more. About APK Insight: In this ...
After more than a week of buildup, Valve finally completed its trilogy of announcements by revealing the upcoming Steam Controller, a wireless gamepad that sports a touch screen in the center flanked ...
The Oculus Rift is real. It has a (semi-firm) release window. It’s a product. What a relief. That means, for the first time in two years, I can talk with Oculus VP of Product Nate Mitchell and discuss ...
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