Conventional markerless tracking methods struggle with body part misestimations or missing estimates in crowded spaces. In vmTracking, markerless multi-animal tracking is performed on a video ...
Three-dimensional object tracking and pose estimation represent a pivotal area of research in computer vision, with applications ranging from augmented reality to autonomous navigation and robotics.
When it comes to tracking the positions of a person's moving hand, sensor-equipped gloves are often used. An experimental new system, however, utilizes a wrist-mounted camera … which doesn't even "see ...
Cornell's Smart Computer Interfaces for Future Interactions (SciFi) lab has unveiled PoseSonic, its latest innovation in sonar-equipped wearables. PoseSonic takes the form of regular eyeglasses but ...
As virtual and augmented reality steadily advance in both visual fidelity and headset comfort, researchers continue to work on input solutions that will feel more natural than holding controllers.
Though it’s currently available in tethered VR headsets using position-tracking sensors for controllers, six degrees of freedom (6DOF) controller tracking is a holy grail of sorts for standalone VR ...
Apple wants to know every time you move a muscle in any part of your body, so it can more accurately build a picture of your fitness, and also possibly map your location in a room better. Apple ...
A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets.