In Part 57, we wrote a camera that follows a ball ourselves. This time, we will leave the same task to Unity's official ...
This tutorial covers SharedDataComponent & Chunk Components. This will be an attempted speed optimization by reducing the number of calls to render GameObject by having each GameObject cover a 2x2 ...
Unity’s Visual Effect Graph system can be a powerful tool. But for spawning a large number of effects, performance quickly becomes an issue. Visual Effect graph DOES allow input of 2d texture maps so ...