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Assassin's Creed Shadows preview
Assassin's Creed Shadows' Now 'Super Fluid' Parkour Was the Reason for Its Second Delay
Indeed, the most recent RPG-leaning Assassin's Creed games — Origins, Odyssey, and especially Valhalla — have really strayed from the series' once trademark parkour systems, much to the despair of some fans who have been playing since the days of Ezio.
Assassin's Creed Shadows had to have 2 different characters because players want both stealth and combat, and you couldn't have both with just one
The creative director of Assassin's Creed Shadows says that the decision to feature two distinct characters is part of the Assassin's Creed fandom's desire for two different types of main character. In an interview with GamesRadar+,
Assassin’s Creed Shadows Ups the Ante for the Series in One Huge Way
The upcoming Assassin’s Creed Shadows could transform the series in a way that will resonate far beyond its release.
Inverse
13d
10 Years Later, Assassin's Creed Just Might Reach Its Full Potential, Finally
Assassin's Creed Shadows' will finally improve parkour, a feature the open world series has left untouched for over a decade.
2d
Assassin’s Creed Infinity revealed at last and it’s very underwhelming
Ubisoft's previously announced Assassin's Creed Infinity platform is now the Animus Hub, which will launch inside Assassin's ...
1h
‘Assassin’s Creed Shadows’ game review: Feudal Japan comes alive
Assassin’s Creed Shadows preview showcases feudal Japan setting, diverse combat styles, and immersive open world experience.
Hosted on MSN
2d
Assassin's Creed Shadows Dev Talks World Design, Balancing Two Protagonists, and More
Assassin's Creed Shadows game director Charles Benoit talks world-building, balancing combat and stealth-based gameplay, and ...
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