One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
VFX specialist Amitaabh Naaraayan takes us through the second part of this series on making a CG movie. Last month, we looked at the concepts of Modeling and Texturing. In this issue, we shall discuss ...
You're currently following this author! Want to unfollow? Unsubscribe via the link in your email. Follow Jason Guerrasio Every time Jason publishes a story, you’ll get an alert straight to your inbox!