Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first. Epic now considers the PCG framework suitable ...
Jaime Tugayev is the News Editor for DualShockers with over a decade of experience, and a much longer love for fantasy, shooters and strategy games. No matter how much Epic bangs the drum about the ...
Epic’s roadmap lists Nanite foliage skinning (experimental) as part of the 5.7 cycle. The description reads: “Support for skinned animation on Nanite meshes, targeting deformable foliage assets.” ...
Modifier to snap character feet to ground. I use it for turn-in-place animation like this. Open Skeletal Mesh used in animation you need to modify. For both legs, add tip sockets: attached to foot ...
Metal Gear Solid Delta: Snake Eater is a remake of the classic 2004 game, rebuilt in Unreal Engine 5. Early reviews present framerate drops and performance issues on PS5 and PS5 Pro. Fans are upset ...
Meshy.ai, the world's leading AI-powered 3D content generation platform, has launched the Meshy 5 Preview, offering early access to the next generation AI 3D model generator. Santa Clara, CA, July 29, ...
Picture, if you would, the very first video games that were ever made. We’re talking old-school arcades and early Atari titles. Think about what it was like to not only play them, but what it was like ...
After a few weeks of being in preview, Unreal Engine 5.6 has been released, adding plenty of features and improvements. Showcased in the State of Unreal, the new tech is already being shown off in ...