
Godot: your free, open-source Game Engine - Reddit
The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each …
Godot Engine: standard or .NET one? : r/godot - Reddit
Sep 28, 2023 · Godot 4 doesn't have mobile or web .NET builds yet in the stable release, because they're migrating away from Mono and couldn't get everything working in .NET 6, but …
How can I use C++ in godot??? : r/godot - Reddit
Jul 29, 2020 · Make sure to include the godot-cpp/include, godot-cpp/include/core, godot-cpp/include/gen and godot-cpp/godot_headers directories, and link against the static library …
Why SHOULDN'T you use godot : r/godot - Reddit
Apr 26, 2024 · The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and …
r/godot on Reddit: I think the gravity in CharacterBody2D default ...
Aug 23, 2023 · The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and …
What are the best games created with Godot? : r/godot - Reddit
I'm working on the YouTube video that pictures the top-3 games made with each of the three main game engines, namely Godot, Unity, and Unreal Engine. Therefore, I'm looking for the most …
My experience with saving and loading : r/godot - Reddit
Sep 5, 2023 · GDQuest, Godot Save Game Tutorial: Save and load using Resources Saving the node tree Saves and loads the entire node tree. For nodes in specific groups, execute a …
How do you detect a click on an object? : r/godot - Reddit
Nov 11, 2021 · The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and …
What does this mean := : r/godot - Reddit
Oct 8, 2021 · The official subreddit for the Godot Engine. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and …
Hot Tip: Careful Using "is_action_just_pressed" in the "_input ...
I would generalize the tip more to: don’t directly query the input state in event handler functions. That is, don’t use the Input singleton in the input methods. The Input singleton bypasses event …