
Install the Unity Hub and Editor
To work with Unity, you'll start with the Unity Hub. The Unity Hub is a standalone application that streamlines the way you navigate, download, and manage your Unity projects and installations. From …
Start Your Creative Projects and Download the Unity Hub | Unity
Download and install the LTS (Long-Term Support) or other versions of the Unity Editor through Unity Hub. Keep as many as you like, and run your projects on different versions to get the most out of the …
Getting Started with Unity: How to Use Unity | Unity
Everything you need to start your Unity journey. Access free resources, get started tutorials, and launch into the Unity Editor.
How do I download Unity? – Unity Support Help Center
To download the Unity Editor, create a Unity ID at login.unity.com, then download and install Unity Hub from unity3d.com/get-unity/download. After installing Unity Hub, sign in, select "Installs" "Install …
How do I activate my license? – Unity Support Help Center
Follow the in-Editor setup wizard to get started. Alternatively, if your Personal license doesn't automatically activate upon signing in, follow the steps below to complete the activation process.
How do I manually activate my Unity license?
If you aren’t able to activate your Unity license online, the Unity Editor won't open. For example, if your internet connection is interrupted, or if you use a closed network, the online activation will fail.
Download Archive - Unity
Unity download archive Learn more about how Unity 6 releases are supported here.
How to get started with Unity Version Control | Unity
Step-by-step guide on how to set up and operate Unity Version Control (formerly Unity Plastic SCM) – source control built for artists and programmers alike.
Unity Documentation
Unity Manual Learn how to use Unity to create 2D and 3D games, apps, and experiences.
How to get project folder path?in editor Mode - Unity Discussions
Mar 17, 2015 · //Method 1 (I prefer) string projectPath1 = Directory.GetParent (Application.dataPath).ToString (); //Method 2 string projectPath2 = Directory.GetCurrentDirectory (); …